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rules [2026/05/25 16:38] – [Travel] swedishberryrules [2026/05/25 16:40] (current) swedishberry
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 ====== The Rules, or How To Play ====== ====== The Rules, or How To Play ======
-The rules are based on the [[https://docs.google.com/document/d/1iKPvuuBMyDo4imzIbZiVTIvr_s2XJb7PZzuJ123Tg5Y/edit?tab=t.0|CATAPHRACT ruleset]] by Sam Sorensen. Lightly revised to fit with metric measurements and Gunpowder and Age of Sail gameplay. v1.1 on the 19th of April 2026.+The rules are based on the [[https://docs.google.com/document/d/1iKPvuuBMyDo4imzIbZiVTIvr_s2XJb7PZzuJ123Tg5Y/edit?tab=t.0|CATAPHRACT ruleset]] by Sam Sorensen. Lightly revised to fit with metric measurements and Gunpowder and Age of Sail gameplay. v1.1.1 on the 25th of May 2026.
  
 The map is composed of 10 kilometer hexes (5 kilometers to a side, about 65 square km). Hexes have a terrain (such as flatland, hills or forest) and a settlement score. A hex's settlement score equals its population per square kilometer, and is given in multiples of 10. Thinly-populated, near-empty hexes have 10 settlement, densely populated hexes close to cities have 40 settlement. The map is composed of 10 kilometer hexes (5 kilometers to a side, about 65 square km). Hexes have a terrain (such as flatland, hills or forest) and a settlement score. A hex's settlement score equals its population per square kilometer, and is given in multiples of 10. Thinly-populated, near-empty hexes have 10 settlement, densely populated hexes close to cities have 40 settlement.
rules.1779727105.txt.gz · Last modified: by swedishberry

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