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rules [2026/05/07 06:53] – [Sieges & Assaults] swedishberryrules [2026/05/25 16:40] (current) swedishberry
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 ====== The Rules, or How To Play ====== ====== The Rules, or How To Play ======
-The rules are based on the [[https://docs.google.com/document/d/1iKPvuuBMyDo4imzIbZiVTIvr_s2XJb7PZzuJ123Tg5Y/edit?tab=t.0|CATAPHRACT ruleset]] by Sam Sorensen. Lightly revised to fit with metric measurements and Gunpowder and Age of Sail gameplay. v1.1 on the 19th of April 2026.+The rules are based on the [[https://docs.google.com/document/d/1iKPvuuBMyDo4imzIbZiVTIvr_s2XJb7PZzuJ123Tg5Y/edit?tab=t.0|CATAPHRACT ruleset]] by Sam Sorensen. Lightly revised to fit with metric measurements and Gunpowder and Age of Sail gameplay. v1.1.1 on the 25th of May 2026.
  
 The map is composed of 10 kilometer hexes (5 kilometers to a side, about 65 square km). Hexes have a terrain (such as flatland, hills or forest) and a settlement score. A hex's settlement score equals its population per square kilometer, and is given in multiples of 10. Thinly-populated, near-empty hexes have 10 settlement, densely populated hexes close to cities have 40 settlement. The map is composed of 10 kilometer hexes (5 kilometers to a side, about 65 square km). Hexes have a terrain (such as flatland, hills or forest) and a settlement score. A hex's settlement score equals its population per square kilometer, and is given in multiples of 10. Thinly-populated, near-empty hexes have 10 settlement, densely populated hexes close to cities have 40 settlement.
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 An army undergoing a night march travels 10 kilometers per night, or 20 kilometers at a forced march. At the end of the night, check morale. If the road forks, 2-in-6 chance to take the incorrect path. Armies cannot night march off-road.  An army undergoing a night march travels 10 kilometers per night, or 20 kilometers at a forced march. At the end of the night, check morale. If the road forks, 2-in-6 chance to take the incorrect path. Armies cannot night march off-road. 
  
-Marching armies stretch 1 km of road per 3 000 infantry and noncombatants, 1 250 cavalry, or 30 wagons and artillery. Armies (or groups of armies marching in a single column) stretching longer than 10 kilometers travel only 10 kilometers per day, for total of 50 miles per weekor 20 kilometers per day at a forced march (for a total of 140 km)+Marching armies stretch 1 km of road per 3 000 infantry and noncombatants, 1 250 cavalry, or 30 wagons and artillery. Armies (or groups of armies marching in a single column) stretching longer than 20 km take -2 Out of Formation penalty to battlesincreasing with an additional -1 for each 10 km of length beyond that. The penalty reduces by -2 for each day spent stationary.
  
 When fording a river (rather than crossing a bridge), each mile of infantry in the column requires a half-day to cross. Cavalry ford at their regular speed. Wagons and artillery cannot ford rivers.  When fording a river (rather than crossing a bridge), each mile of infantry in the column requires a half-day to cross. Cavalry ford at their regular speed. Wagons and artillery cannot ford rivers. 
rules.1778136786.txt.gz · Last modified: by swedishberry

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