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rules [2026/04/10 09:19] – [Ships] swedishberryrules [2026/04/11 13:59] (current) – [Magic] swedishberry
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 Wizards function as their own one-person detachments within a larger army. They count as infantry.  Wizards function as their own one-person detachments within a larger army. They count as infantry. 
  
-Wizards must memorize spells to cast; once cast, they forget the spell. Memorizing a spell requires a wizard to rest with the appropriate spellbooks for 1–4 weeks, depending on the spell. Transported, the spell’s books, accoutrements, and assistants requires space for 1 000 supplies. +Wizards must memorize spells to cast; once cast, they forget the spell. Memorizing a spell requires a wizard to rest with the appropriate spellbooks for 1d4 weeks. This time does not need to be consecutive (much like Forced March). Transported, the spell’s books, accoutrements, and assistants requires space for 1 000 supplies. 
  
-spells power is limited roughly by the maxim ”what could 10 properly trained and equipped Guys do in a day”. Examples include:+By default, a spell's power is limited roughly by the maxim ”what could 10 properly trained and equipped Guys do in a day”. Examples include:
   * reduce casualties by 2d6% after a battle   * reduce casualties by 2d6% after a battle
   * blow a breach in a fortress, which makes assaults easier.   * blow a breach in a fortress, which makes assaults easier.
   * scry (=scout) a hex (any hex!) and its surrounding hexes.   * scry (=scout) a hex (any hex!) and its surrounding hexes.
   * cause/stop bad weather in a hex and its surrounding hexes.   * cause/stop bad weather in a hex and its surrounding hexes.
 +
 +More powerful spells may attract unwanted attention.
 ==== Duels ==== ==== Duels ====
 In single combat between commanders, each rolls 1d100 over their age: if both succeed or both fail, the more experienced fighter wins. Regardless, those who fail roll for death & dismemberment. In single combat between commanders, each rolls 1d100 over their age: if both succeed or both fail, the more experienced fighter wins. Regardless, those who fail roll for death & dismemberment.
rules.1775812759.txt.gz · Last modified: by swedishberry

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