forts:fort_boyard
Differences
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| forts:fort_boyard [2026/04/10 10:16] – created swedishberry | forts:fort_boyard [2026/04/11 06:10] (current) – [Notes] swedishberry | ||
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| * **Also known as:** N/A | * **Also known as:** N/A | ||
| * **Founded: | * **Founded: | ||
| - | * **Leader:** Brigadier General | + | * **Leader:** Brigadier General |
| - | * **Region:** the Thrice Peninsula | + | * **Region:** the Thrice Peninsula. |
| * **Points of Interest: | * **Points of Interest: | ||
| * **Population: | * **Population: | ||
| * **Races: | * **Races: | ||
| + | |||
| + | ===== Notes ===== | ||
| + | Headquarters of the VI. Corps of the Imperial Army as well as the [[org: | ||
| + | |||
| + | Fort Boyard lets you recruit Wizards (and Witches!), these existential threats to the Eternal Empire. They cost 10 000 ducats and it takes 1d6 weeks to find a wizard willing to join you. | ||
forts/fort_boyard.1775816183.txt.gz · Last modified: by swedishberry
